NEXT START: SEPTEMBER 2012
The 3D Game Modeling Program is designed to educate students in a dedicated gaming environment. It is an intense course and students will be taught in such a manner that they will be able to fit into any game production environment once they graduate. This course involves the technical aspect of gaming and there will be no game theory or game design taught. Students will learn how to develop characters, environments and assets from ideas to thumbnails, from thumbnails to sketches, from sketches to concept artwork to 3D for the next generation of games.
CURRICULUM & RESOURCES
Pixel Blue College provides a creative environment where students are given the freedom to thrive and invent to their full potential. We bring a professional atmosphere into the classroom to simulate working in real gaming companies. In fact, students have 24 hour access to iMac G5 Computers and accelerated hands on learning experience. Our philosophy is innovation. Using the latest software and hardware tools is just one of the ways Pixel Blue College is changing the face of education. Unlike other post-secondary institutions, we believe that teaching the latest technology best prepares our students for a career in the industry. And the successes of our graduates show that our model is working.
ADMISSION & FINANCE
1) Book an appointment with the registrar at registrar@pixelbluecollege.com or call 780.756.3990
2) Submit Application form with a $150 Application fee.
3) Samples of creative work, 2 Letters of Reference, Transcripts, Resume, and Personal Interview.
4) Work out Student Funding Options.
FINANCE
The tuition for the 3D Game Modeling Program is $19,500 CAD. This covers the costs of 10 months in-class instruction, the use of a personal computer, all the required course materials, including textbooks and full access to our facilities 24 hours a day.LEARN MORE
CURRICULUM
3DM.100 Introduction To Applied 3D Space
3DM.100.1 Overview / Review of 3D practices and tools
3DM.100.2 Polygon construction processes
3DM.100.3 Basic construction, refinement and adding detail
3DM.100.4 Polygon limitations for interactive media
3DM.200 Introduction To Pipeline Applications
3DM.200.1 Overview of Mapping and detailing tools
3DM.200.2 Overview of Digital Paint Production Tools
3DM.200.3 Overview of Engines and Engine technology
3DM.300 Applied Digital Concepts
3DM.300.1 Organizational Workflow
3DM.300.2 3-Dimensional Form and Mass (Proportioned Models)
3DM.300.3 Representative Polygon Modeling
3DM.300.4 Digital Paint Production
3DM.300.5 Polygon Restrictive Modeling
3DM.400 Drawing Fundamentals
3DM.400.1 Drawing Techniques
3DM.400.2 Observing Reality
3DM.400.3 Visual Notes and Communication
3DM.400.4 Sketching
3DM.400.5 Thumbnails
3DM.500 Mapping Fundamentals Preparation
3DM.500.1 Coordinate Space Fundamentals
3DM.500.2 Overview of Coordinate Space Production Tools
3DM.500.3 Coordinate translations, transfers, and Interchange
3DM.600 Material Painting
3DM.600.1 Organic Material Painting
3DM.600.2 Costume Material Painting
3DM.600.3 Environmental Material Painting
3DM.600.4 Constructed, Manufactured
3DM.700 Concept Development (2D)
3DM.700.1 Research and development
3DM.700.2 Value Rendering Techniques
3DM.700.3 Weapons
3DM.700.4 Vehicles
3DM.700.5 Char, Costume,
3DM.700.6 Environments
3DM.700.7 Buildings and spaces
3DM.800 Prop Development
3DM.800.1 Weapons
3DM.800.2 Set Dressing
3DM.800.3 Destructive States
3DM.900 Architecture Development
3DM.900.1 Architectural Movements in History
3DM.900.2 Architectural Detailing
3DM.900.3 Interiors
3DM.900.4 Public Spaces
3DM.1000 Overview of Perspective Drawing
3DM.1000.1 Perspective from Observing Reality
3DM.1000.2 Plans, Elevations, Para line Projections
3DM.1000.3 Constructing Views
3DM.1000.4 Sloping Planes and Surfaces
3DM.1000.5 Circles and Curves
3DM.1000.6 Sketching and Visualization
3DM.1000.7 Figure in Perspective
3DM.1000.8 Shading and Rendering
3DM.1000.9 Arial Perspective
3DM.1100 Environmental Design
3DM.1100.1 Landscape Forms
3DM.1100.2 Scenic Dressing
3DM.1100.3 Environmental Composition
3DM.1100.4 Urban environments
3DM.1100.5 High Tech / Low Tech environments
3DM.1200 Concept Rendering (2D)
3DM.1200.1 Rendering Techniques
3DM.1200.2 Lighting
3DM.1200.3 Cast shadows
3DM.1200.4 Shading Surfaces
3DM.1200.5 Color Rendering Techniques
3DM.1300 Environment Development
3DM.1300.1 Indoor Spaces
3DM.1300.2 Outdoors Spaces
3DM.1300.3 Complete Levels
3DM.1400 Life Drawing
3DM.1400.1 Drawing from life
3DM.1400.2 Drawing the Figure From Life
3DM.1400.3 Drawing the Figure From Memory
3DM.1500 Character/Creature Development
3DM.1500.1 Character Rigging
3DM.1500.2 Character Animation
3DM.1500.3 In Game Character
3DM.1600 Advanced Materials And Mapping
3DM.1600.1 High Resolution mapping
3DM.1700 Demo Reel Development
All Pixel Blue College Curriculum includes 20hrs of Career Development (PBC2000)
* Curriculum subject to change without notice
RESOURCES
iMac
The iMac is a computer completely built into a flat-panel monitor. This model, which has a 21.5-inch display and a 2.4 Intel Core 2 Duo, provides the raw horsepower and sleek functionality sought by creative professionals and power users.
Maya
Academy Award winning Maya® software is the world's most powerfully integrated 3D modeling, animation, effects, and rendering solution. Maya also adds to the quality and realism of 2D graphics. That's why film and video artists, game developers, visualization professionals, Web and print designers turn to Maya to realize their creative vision.
Adobe® Photoshop
Adobe® Photoshop software, the professional image-editing standard and leader of the Photoshop digital imaging line, delivers more of what you crave. Groundbreaking creative tools help you achieve extraordinary results. Unprecedented adaptability lets you custom-fit Photoshop to the way you work. And with more efficient editing, processing, and file handling, there's no slowing you down.
Adobe Illustrator
Adobe® Illustrator software gives you new creative freedom that lets you realize your ideas quickly and powerfully. Instantly convert bitmaps to vector artwork and paint more intuitively. Save time with intelligent palettes and optimized workspaces. Plus, tight integration with other software allows you to produce extraordinary graphics for print, video, the web, and mobile devices.
Adobe After Effects
Adobe® After Effects is used for creating motion graphics and visual effects. After Effects allows users to animate, alter, and composite media in 2D and 3D space with various built-in tools and third party plug-ins.
Z Brush
ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists.
Unreal Engine/Technology
Unreal Engine 3 is a complete development framework for DirectX 10-equipped PCs, Xbox 360 and PLAYSTATION 3, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game studios, advanced visualization and simulation developers and creators of linear 3D animated content.
Every aspect of the Unreal Engine has been designed with ease of content creation and programming in mind, with the goal of putting as much power as possible in the hands of artists and designers to develop assets in a visual environment with minimal programmer assistance, as well as giving programmers a highly modular, scalable and extensible framework for building, testing, and shipping games in a wide range of genres.
Milk Shape
MilkShape 3D is a low-polygon modeler, which was initially designed for Half-Life. By and by many file formats and features have been added. MilkShape 3D has all basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, just to mention a few. MilkShape 3D also allows low-level editing with the vertex and face tool. Standard and extended primitives like spheres, boxes, cylinders, etc. are available too.